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Cozy island RPG · optional Base B20 layer

Build a life
between tides.

Farm, fish, mine, cook, befriend islanders, and shape your days across a changing archipelago. Play KRVN freely—or connect a wallet when you choose to join its online layer.

Online features in development No wallet needed to play
The KRVN farmstead in the morning: farmhouse, tool bench, an islander at work, and rows of ripening crops inside a wooden fence, with the sea at the left edge.
In-game capture · the Farmstead Morning rounds
The online layer

Play freely. Connect optionally.

KRVN is a game first. The online layer sits beside it—still in development, never in the way of the island.

Ledger · 01 Offline · open now

Play without a wallet

The core KRVN adventure is fully playable without connecting a wallet—farm, fish, mine, cook, explore, build friendships, complete requests, and shape the island at your own pace.

  • Every season, tool and recipe
  • All islanders, friendships and requests
  • Desktop and mobile landscape play
The Book's People page: the islanders listed with heart levels and friendship milestones.
Offline progress: the Book keeps your islanders, hearts and milestones.
Ledger · 02 In development

Connected experience

Connect only when you choose to access wallet identity, Island Chat, and the Harbor Credits experience through KRVN's optional Base B20 layer.

  • Wallet identity you opt into
  • Island Chat with the island channel
  • Harbor Flair: how your name reads in chat
The in-game Harbor Wallet panel, Harbor Flair tab: cosmetic name colours and a chat title, with a note that Harbor Credits are a server-held game currency for online cosmetics and are not an investment.
Harbor Flair changes how your name looks in Island Chat. Nothing else.
Island Chat open over the harbour: timestamped messages from islanders about tides, crops, the mine lift and the request board, each name drawn in its own flair colour beside a shortened wallet fragment.
Island Chat is a channel, not a market. Islanders trade tips about tides, crops and the deep seam. Names carry flair; addresses are shown as short fragments. The channel is part of the optional layer now in development, and none of it is required to play.
Six ways to spend a day

A living island

Every system below is in the game today. Every frame is a capture of it running—nothing composited, nothing mocked up.

A KRVN player stands among planted beds, watering can aimed at a dry bed, the sea at the left edge of the field.

01 · Farm and grow

Work the rows, watch the weather

Till, plant, water and harvest across a field that answers to the season and the sky. Energy runs down as the day does—choose what the morning is for.

Watering can · spring morning

The KRVN pier at the harbour: an old fisherman stands on the boards, fish move under the water, and a prompt reads press E to fish.
The KRVN fishing minigame: the catch bar mid-cast.

02 · Fish the tides

Cast, and hold the bar

Fish shift with the hour and the weather. The catch is a small game of nerve at the end of the line.

Press E at the boards

Stonehollow, second floor: dark rock walls and a copper vein exposed under the pickaxe.

03 · Mine Stonehollow

Take the lift down

Copper near the surface, crystal far below. Floors open as your pickaxe earns them.

The copper seam

The Farmhouse Stove panel: recipes listed beside a stocked larder of ingredients.

04 · Cook and craft

Light the stove

Turn the field and the tide into meals at the Farmhouse Stove, and raw stone into cut crystal at the bench. The larder is your season, written down.

Recipes known

05 · Build friendships

The islanders remember you

Talk, gift and show up. Hearts rise, milestones land in the Book, and close friends open small kindnesses you can't buy anywhere.

Islanders · hearts and milestones

A conversation with Bram at the tool bench in the KRVN farmyard, his line of dialogue shown in a panel at the foot of the screen.
The Island Request Board showing the day's offers, each with what is asked for and what it returns.

06 · Complete island requests

New offers, every day

The board asks for what the island needs. Fill a request and the island pays you back in kind.

Refreshed each morning

The archipelago

Explore the world

From the fence line to the crystal floor, the island is one continuous place—walk it, and the weather, the hour and the season come with you.

The KRVN farmstead: farmhouse, tool bench, islander and ripening crop rows beside the sea.
Where you begin The Farm The farmstead: house, tool bench, an islander at the bench, and rows that ripen while you work. 1 / 5

On the chart

North up · soundings in fathoms · KRVN archipelago

The Farm

Where you begin Planted rows, a fence, and the sea one step to the left.

The Harbor

Out on the water The pier, the boards, the fisherman who is always there.

Tideglass

The island's colour The island's own blue—the colour it lends to a name in chat.

Stonehollow

Underground A lift, floors down, copper near the top and crystal below.

Four seasons One field, one year

The same beds, the same fence, the same day of each season. Crops, light, weather and ground all turn over as the year does.

Spring on the KRVN farm: young carrot, radish and potato beds under bright morning light.
Spring Carrots, radishes and potatoes in the young beds. Spring · morning · clear
The long game

Progression and restoration

Days add up. Hearts, recipes, tools, floors and cuts all keep their own record—the Book remembers what the island has seen you do.

The Book's People page in KRVN: the islanders, each with a row of hearts and the friendship milestones they have reached.
The Book · People The islanders, and what you've been through Hearts fill slowly and in public: the Book lists every islander, the level you've reached, and the milestone that comes next. Close friends open small kindnesses the shop never sells.

Close-friend perks

Real dialogue that changes as the hearts do—and small favours only friends offer.

Cooking

Recipes open as the larder grows. What you cook is what the season gave you.

Tool progression

The bench by the house takes what you mined and gives back reach and speed.

Mining depth

Each floor asks for a better pickaxe and pays in better stone.

Crystalcraft

Cuts at the faceting bench, once you've gone deep enough to earn them.

Island restoration

A standing reason to leave the farm. New requests arrive each day, refreshed by the island.

Desktop and mobile One island, two hands

Full screen at the desk, landscape in the hand. The interface moves the controls to wherever your thumbs are.

KRVN · fullscreen
KRVN running full screen on a desktop: the spring field with carrots, radishes and potatoes, the day and weather panel at the top right and the hotbar along the bottom.

Desktop: keyboard and mouse, optional fullscreen, the whole island in one frame.

KRVN on a phone held sideways: the farm field fills the screen with a round touch joystick at the lower left, Use Tool, Interact, Run and Gift buttons at the lower right, the hotbar along the bottom and the day panel at the top right.

Touch joystick — walk, and hold to run.

Use Tool, Interact, Run and Gift, under the right thumb.

Desktop fullscreen

Keyboard and mouse, the whole island in one frame.

Mobile landscape

Held sideways, the field fills the screen edge to edge.

Touch joystick

Left thumb walks; hold the ring to run.

Action buttons

Use Tool, Interact, Run and Gift, right thumb.

Responsive interface

Panels and hotbar scale to the screen you brought.

Optional fullscreen

One tap in, one tap out. Never forced.

Straight answers

Questions

If something here isn't settled yet, it says so. We'd rather be accurate than early.

What is KRVN?

KRVN is a cozy pixel-art island RPG. You farm, fish, mine, cook and craft, take on island requests, build friendships with the islanders, and explore an archipelago that changes with the seasons.

Can I play without a wallet?

Yes. The whole core adventure is playable without connecting anything—every season, tool, recipe, floor, islander and request. A wallet is never required to begin playing KRVN.

What are Harbor Credits?

Harbor Credits are a server-held in-game currency for online cosmetics such as Harbor Flair—the colour your name is drawn in, or a title in Island Chat. They are separate from island coins, cannot be converted back into tokens or cash, and are designed as an optional utility layer, not as an investment product.

Is KRVN playable on mobile?

Yes—held sideways. In landscape you get a touch joystick on the left, action buttons on the right, and the same hotbar and panels, scaled to the screen. Fullscreen is optional.

Is the online layer live?

No. Wallet identity, Island Chat and Harbor Credits are in development as an optional layer built on a Base B20 integration. We are not claiming a mainnet launch, and we won't until it is true.

Is KRVN an investment product?

No. KRVN is a game. Harbor Credits exist to be spent inside it on cosmetics. There is no yield, no return, and nothing on this page should be read as a financial offer.

Where can I play?

KRVN runs in the browser—full screen on a desktop, landscape on a phone. Use Play KRVN above; nothing to install, and no account needed to start.

What stage of development is the game in?

Active development. The systems shown on this page—farming, fishing, mining, cooking, crafting, seasons, friendships and requests—are playable now, and every frame here is a capture of the running game. The online layer is not finished.

Spring · the first morning

Your next tide is waiting.

No wallet is required to begin playing. Walk out of the farmhouse, pick a direction, and let the season take its course.

Play KRVN

Online features in development